=WiW= wakeislandwarriors.eu

The True Battlefield Community



Go to WiW on Battlelog
Connect to WiW TS3

It is currently Jul 6th, '22, 09:17

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: More color on BF3 FXAA injector.
Unread postPosted: Dec 28th, '11, 12:48 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Aug 30th, '11, 01:00
Posts: 2384
http://www.reddit.com/r/battlefield3/co ... sgraphics/

Normal:
Image
With FXAA injector:
Image

Quite the friggin difference. BUT since this workings of this, is kinda like hacking the gamefiles, some are worried that in the end it would be a banning offence. The only thing DICE said about it, is that they are discussing it internally:
Image
https://twitter.com/#!/zh1nt0/status/147579522089361408

Here is a great gallery of the difference: http://www.abload.de/gallery.php?key=6GhCl4Ed

I would advise not to use it until dice gives a definitive answer on whether this is a hack, but i hope they do implement it. Cause like John said, it seems all different shades of grey and blue.


Last edited by 0570_LR on Dec 28th, '11, 13:03, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 28th, '11, 12:54 
Offline
Highest Forum Rank
Highest Forum Rank
User avatar

Joined: Sep 17th, '11, 01:00
Posts: 5880
Location: behind you :D
looking good :O

_________________
=WiW=
Proud member of the =WiW= recruitment team

''We dont need members, and we aint like other clans who just take members on for numbers.''
BigG

The future influences the present just as much as the past.  ~Friedrich Nietzsche

One does what one is; one becomes what one does.  ~Robert von Musil, Kleine Prosa

Image
Image


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 28th, '11, 13:13 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Aug 30th, '11, 01:00
Posts: 2384
Must add that the people at GGC feel that it is a save tool, but keep in mind they are just thirdparty anticheat..

http://board.ggc-stream.com/showthread. ... #post89693


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 28th, '11, 13:43 
Offline
Commander
Commander
User avatar

Joined: Sep 18th, '11, 01:00
Posts: 3093
Location: JN57lb
Looks great

_________________
websiteyouthinkthisisfun?thisisnofun.
--... ...-- / -.. . / --- . --... -.. .-. -


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 28th, '11, 13:58 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Sep 1st, '11, 01:00
Posts: 1642
I tryed to use it a while back but my game wouldn't start with the files in place, does it work with AMD cards levi ?

_________________
Image

Not missing the snow at all :)


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 28th, '11, 14:40 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Aug 30th, '11, 01:00
Posts: 2384
I did read on reddit more people having troubles with it while using crossfire. Also i believe u need to have certain option turned of in game settings. Perhaps follow the exact instructions again?

I'll try it tonight.


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 01:48 
Offline
Commander
Commander
User avatar

Joined: Sep 18th, '11, 01:00
Posts: 3093
Location: JN57lb
lol i tried today, looked a bit "overpowered", too much saturation if you ask me. looking like an old comic book hehe
i made a video with fraps, but havent installed any video software here, so will make the vid tomorrow on my laptop as i sat now 2h on the reconf of the router which broke down again today.

_________________
websiteyouthinkthisisfun?thisisnofun.
--... ...-- / -.. . / --- . --... -.. .-. -


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 11:32 
Offline
Highest Forum Rank
Highest Forum Rank
User avatar

Joined: Sep 17th, '11, 01:00
Posts: 5880
Location: behind you :D
your router sucks big time dominic :down:

_________________
=WiW=
Proud member of the =WiW= recruitment team

''We dont need members, and we aint like other clans who just take members on for numbers.''
BigG

The future influences the present just as much as the past.  ~Friedrich Nietzsche

One does what one is; one becomes what one does.  ~Robert von Musil, Kleine Prosa

Image
Image


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 13:58 
Offline
Commander
Commander
User avatar

Joined: Sep 18th, '11, 01:00
Posts: 3093
Location: JN57lb
Niels_The_Destroyer";p="3945 wrote:
your router sucks big time dominic :down:

Yes since they updated firmware version it sucks really. But I do use my old network server now for DNS and dhcp and hope it does better, although it needs testing a bit. But good point is that I overpowered wlan from 15dB up to 31dB :D

_________________
websiteyouthinkthisisfun?thisisnofun.
--... ...-- / -.. . / --- . --... -.. .-. -


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 15:11 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Aug 30th, '11, 01:00
Posts: 2384
So i;ve tried to use it! And it looks awesome, might need bit of tweaking on the colors though.

What i've done:

1. Downloaded the files from here: http://www.mediafire.com/?om7bzxc7488wrj3
2. extracted them and copied them to: C:\Program Files (x86)\Origin Games\Battlefield 3
3. Opened injFX_Settings.h with notepad++ and replaced the contents with the code below:
Code:
/*======================================================================================
                             "USER" ADJUSTABLE SETTINGS
======================================================================================*/

// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results

/*------------------------------------------------------------------------------
      FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
      FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.25;  // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.154; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0358; // Lower the value for more smoothing


/*------------------------------------------------------------------------------
      PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable  | 1 = Enable

// Set values to calculate the amount of  AA produced blur to consider for the sharpening pass
#define Average 0.6
#define CoefBlur 1.5

// Set values of the sharpening amount
#define SharpenEdge 0.25
#define Sharpen_val0 1.5


/*------------------------------------------------------------------------------
      BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high!  4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 8 // Must be set with a value dividable by 2
float BloomPreset = 3.5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 3.5; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 3.5; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 3.5; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)


/*------------------------------------------------------------------------------
      TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.01 // 1.00 = Max
#define TechniPower 4.50 // lower values = whitening

// lower values = stronger channel
#define redNegativeAmount 0.80 // 1.00 = Max
#define greenNegativeAmount 1.00 // 1.00 = Max
#define blueNegativeAmount 0.99 // 1.00 = Max


/*------------------------------------------------------------------------------
      TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 0.9
#define Exposure 0.00
#define Saturation 1.75 // use negative values for less saturation.
#define BlueShift 0.0 // Higher = more blue in image.
#define Bleach 0.05 // Bleach bypass, higher = stronger effect
#define Defog 0.1 // Strength of Lens Colors.
#define FogColor float4(0.04, 0.295, 0.11, 3.1) //Lens-style color filters for Blue, Red, Yellow, White.


/*------------------------------------------------------------------------------
      SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define GreyPower 2 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in
#define SepiaPower 0 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in


/*------------------------------------------------------------------------------
      VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 0.65 // lower values = stronger radial effect from center
#define VignetteAmount -0.65 // Strength of black. -2.00 = Max Black, 1.00 = Max White.


/*------------------------------------------------------------------------------
      POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.025;


/*------------------------------------------------------------------------------
      FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;


4. Set my ingame settings to this:
Image

5. Played the game!

Which looked like this:
[youtube]http://www.youtube.com/watch?v=A5mYrJVUd1Q[/youtube]


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 15:19 
Offline
Highest Forum Rank
Highest Forum Rank
User avatar

Joined: Sep 17th, '11, 01:00
Posts: 5880
Location: behind you :D
must say that i dont notice to much difference on karkand?

_________________
=WiW=
Proud member of the =WiW= recruitment team

''We dont need members, and we aint like other clans who just take members on for numbers.''
BigG

The future influences the present just as much as the past.  ~Friedrich Nietzsche

One does what one is; one becomes what one does.  ~Robert von Musil, Kleine Prosa

Image
Image


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 15:29 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Aug 30th, '11, 01:00
Posts: 2384
Rendering better quality now. Make a vid of wake later.


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 15:31 
Offline
Highest Forum Rank
Highest Forum Rank
User avatar

Joined: Sep 17th, '11, 01:00
Posts: 5880
Location: behind you :D
it can be me though levi since i havent been to those parts of karkand a lot :P

most of the time i stay on top of a certain building ^^ spocki and soul know all about it :tu:

_________________
=WiW=
Proud member of the =WiW= recruitment team

''We dont need members, and we aint like other clans who just take members on for numbers.''
BigG

The future influences the present just as much as the past.  ~Friedrich Nietzsche

One does what one is; one becomes what one does.  ~Robert von Musil, Kleine Prosa

Image
Image


Top
 Profile  
 
 Post subject: Re: More color on BF3 FXAA injector.
Unread postPosted: Dec 29th, '11, 18:36 
Offline
=WiW= General of the Army
=WiW= General of the Army
User avatar

Joined: Aug 30th, '11, 01:00
Posts: 2384
[youtube]http://www.youtube.com/watch?v=9miiIw4gtWM[/youtube]


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by Represa Hosting.
© =WiW= 2006-2018
Thanks to Levi / Sy.